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Saturday, October 17, 2026
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Three Pokemon Titles That Failed to Receive the Love They Warranted

In the wake of a vision of world peace thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most popular gaming titles in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing excitement surrounding card prices guarantees near-daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games achieve popularity every year.

However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

About the author

Jamie Cooper

A literary critic and novelist with a passion for modern fiction and poetry, based in New York.

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